P.T.G!

Prepare. To. Gamify! Ecosystem Building

What we do

Whether in education, employee training, or promoting healthy habits, gamification fosters active participation, making tasks more enjoyable and challenging. P.T.G! aims to evaluate how rural areas in the project countries have tried to create the games industry and gamification ecosystems. The project will conclude with the main project application.
The Role of Digitalization

Can young adults be encouraged to stay in regions outside major cities?

We have identified how digital gamified solutions can enhance engagement and skills among young adults in the regions of North Savo (Finland), Västerbotten (Sweden), and the West of Ireland. ((Photo generated with Midjourney))

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Games as tools

Exploring the potential of gamification

Most people now understand that the game industry is part of the entertainment industry. But what does gamification in fact mean? In this article P.T.G! Lead Partner reflects on the opportunities brought by the game industry and gamification. (Photo generated with Midjourney)

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About P.T.G!

Prepare. To. Gamify! Ecosystem Building evaluates how rural areas in the project countries have tried to create the games industry and gamification ecosystems.

Project priority


Innovation

Project period


Start

01.12.2023

End

30.11.2024

Lead Partner


Savonia University of Applied Sciences


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Project info


Objective

1.2 Reaping the benefits of digitisation for citizens, companies, research organisations and public authorities


Total Budget

99.967,84 EUR


NPA Co-Financing

64.979,08 EUR

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